Also, Warspite is slow, get to the middle of the map will allow you to decide where to move toward next for the rest of the battle. The superior strategy to use Warspite is to abuse her high HP and high resilence against shells to camp where the battle is the most heated, or in another word, either at the frontline or in the cap area. Less turrets and cannons than US/JP counterparts.A big ship at her tier, vulnerable to HE shells.Secondary batteries are bizarre, captains should not count on it, or shouldn't allow enemies get close enough to that range.AP shells could overpenetrate Tier V~VI cruisers, as well as through the bow of Tier VII cruisers and Tier VI battleships.While guns are accurate, maximum dispersion might be frustrating at times, even if rarely happen.Good turning time and traverse acceleration.Biggest Caliber at Tier VI at 381mm, could penetrate armour effectively.Armour is fairly decent, a well angled Warspite could fend off most incoming damage from further than about 8~9km, even against Tier VII battleships.Excellent main gun accuracy, capable of landing punishment even at post-10km range.First of all, Captains should be aware of her Pros & Cons
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